The second spell allows for ridiculous double actions per round, and that means that, with a proper poison applied to the weapon(Arax and Kelmon are the "nicest"), by the time Standfast wears off, no enemy on the map is capable of penetrating my base defence values(or just breathing, for that matter). (And the second attack just might, too, provided you did not neglect your Parry value) The first spell, basically, means that for the next 4 rounds, no matter what happens, the first attack against you each round will miss. I complimented this with Standfast Catlike 3-4 and Move As Lightning 3-4. You don't need the rest of magic-related abilities, you don't need to lift the penalties for wearing armor or astral point regen and so on, since your starting astral points pool will easily allow you to cast that spell of your choice once or twice per battle, and that can be more than enough.įor example, on my first playthrough i rolled Cassia with two-handed bashing(with the intention to use specialised staves, rather than hueg axes, and was not disappointed). Even a "pure" melee fighter can benefit from knowing a single spell. Spells are awesome, so it follows that if you can cast them, you absolutely should. To put it in perspective: besides Cassia, there are only two NPCs who can cast spells(one of them being a battlemage mercenary whose spells and skills you can not change).
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